[Match 1] totalmatches = 1 :起動してからの通算試合数。 team1.1 = Kung Fu Man :Quick VSモードで起動した場合は選択キャラが反映されるが、 team2.1 = Kung Fu Man  通常起動した場合は反映されず、何らかの法則で設定される模様 stage = stages/stage0.def :選択されたステージ名 [Match 1 Round 1] :ラウンド数 winningteam = 2 :勝ったチーム(引き分けの場合0) timeleft = 18.97 :残り時間(無制限の場合-1.00) p1.name = Kung Fu Man :p1キャラのname p1.life = 0 :p1キャラの残りlife p1.power = 1387 :p1キャラの残りpower p2.name = Kung Fu Man :p2キャラのname p2.life = 502 :p2キャラの残りlife p2.power = 758 :p2キャラの残りpower [Match 1 Round 2] winningteam = 1 timeleft = 85.25 p1.name = Kung Fu Man p1.life = 921 p1.power = 1135 p2.name = Kung Fu Man p2.life = 0 p2.power = 1002 [Match 1 Round 3] winningteam = 0 timeleft = 0.00 p1.name = Kung Fu Man p1.life = 1000 p1.power = 3000 p2.name = Kung Fu Man p2.life = 1000 p2.power = 3000 [Match 1 Round 4] winningteam = 1 timeleft = 58.72 p1.name = Kung Fu Man p1.life = 695 p1.power = 738 p2.name = Kung Fu Man p2.life = 0 p2.power = 3000 [Match 1] totalmatches = 2 team1.1 = Kung Fu Man, Kung Fu Man :p1,p3キャラの名前だが通常起動では反映されていない模様 team2.1 = Kung Fu Man, Kung Fu Man :p2,p4キャラの名前だが通常起動では反映されていない模様 stage = stages/stage0.def [Match 1 Round 1] winningteam = 2 timeleft = 50.45 p1.name = Kung Fu Man p1.life = 0 p1.power = 2207 p2.name = Kung Fu Man p2.life = 76 p2.power = 1295 p3.name = Kung Fu Man p3.life = 0 p3.power = 2207 p4.name = Kung Fu Man p4.life = 393 p4.power = 1295 [Match 1 Round 2] winningteam = 1 timeleft = 53.92 p1.name = Kung Fu Man p1.life = 244 p1.power = 1233 p2.name = Kung Fu Man p2.life = 0 p2.power = 1476 p3.name = Kung Fu Man p3.life = 593 p3.power = 1233 p4.name = Kung Fu Man p4.life = 0 p4.power = 1476 [Match 1 Round 3] winningteam = 2 timeleft = 40.30 p1.name = Kung Fu Man p1.life = 0 p1.power = 1229 p2.name = Kung Fu Man p2.life = 286 p2.power = 1519 p3.name = Kung Fu Man p3.life = 0 p3.power = 1229 p4.name = Kung Fu Man p4.life = 32 p4.power = 1519 [Match 1] totalmatches = 3 team1.1 = Kung Fu Man :p1側1人目のキャラの名前だが通常起動では反映されていない模様 team1.2 = Kung Fu Man :p1側2人目のキャラの名前だが通常起動では反映されていない模様 team1.3 = Kung Fu Man :p1側3人目のキャラの名前だが通常起動では反映されていない模様 team1.4 = Kung Fu Man :p1側4人目のキャラの名前だが通常起動では反映されていない模様 team2.1 = Kung Fu Man :p2側1人目のキャラの名前だが通常起動では反映されていない模様 team2.2 = Kung Fu Man :p2側2人目のキャラの名前だが通常起動では反映されていない模様 team2.3 = Kung Fu Man :p2側3人目のキャラの名前だが通常起動では反映されていない模様 team2.4 = Kung Fu Man :p2側4人目のキャラの名前だが通常起動では反映されていない模様 stage = stages/stage0.def [Match 1 Round 1] winningteam = 2 timeleft = 17.07 p1.name = Kung Fu Man p1.life = 0 p1.power = 1913 p2.name = Kung Fu Man p2.life = 483 p2.power = 751 [Match 1 Round 2] winningteam = 1 timeleft = 73.72 p1.name = Kung Fu Man p1.life = 1000 p1.power = 50 p2.name = Kung Fu Man p2.life = 0 p2.power = 749 [Match 1 Round 3] winningteam = 2 timeleft = 55.50 p1.name = Kung Fu Man p1.life = 0 p1.power = 2240 p2.name = Kung Fu Man p2.life = 931 p2.power = 1225 [Match 1 Round 4] winningteam = 1 timeleft = 24.08 p1.name = Kung Fu Man p1.life = 241 p1.power = 3000 p2.name = Kung Fu Man p2.life = 0 p2.power = 102 [Match 1 Round 5] winningteam = 2 timeleft = 77.28 p1.name = Kung Fu Man p1.life = 0 p1.power = 1621 p2.name = Kung Fu Man p2.life = 759 p2.power = 1447 [Match 1 Round 6] winningteam = 1 timeleft = 64.43 p1.name = Kung Fu Man p1.life = 761 p1.power = 1058 p2.name = Kung Fu Man p2.life = 0 p2.power = 2740 [Match 1 Round 7] winningteam = 2 timeleft = 46.75 p1.name = Kung Fu Man p1.life = 0 p1.power = 554 p2.name = Kung Fu Man p2.life = 271 p2.power = 1664 [Match 1] totalmatches = 5 team1.1 = Kung Fu Man team2.1 = Kung Fu Man stage = stages/stage0.def [Match 1 Round 1] winningteam = 0 timeleft = -1.00 p1.name = Kung Fu Man p1.life = 1000 p1.power = 3000 p2.name = Kung Fu Man p2.life = 1000 p2.power = 3000 [Match 1] totalmatches = 6 team1.1 = Kung Fu Man team2.1 = Kung Fu Man stage = stages/stage0.def [Match 1 Round 1] winningteam = 0 timeleft = -1.00 p1.name = Kung Fu Man p1.life = 1000 p1.power = 3000 p2.name = Kung Fu Man p2.life = 1000 p2.power = 3000 MUGEN起動時に初期化するので、ログが大事なときは終了時(エラー落ちも含めて)にコピーをとる。 ラウンド終了時に書きこまれる。 トレーニングモードでも書き込まれる(決着がつかないので無意味だとは思うが)